Add AirPlay button, update build script to 1.7.0

- AirPlay button in player (WebKit AirPlay API + Remote Playback fallback)
- x-webkit-airplay=allow on audio element
- build-and-push.sh synced from shared master (1.2.0 -> 1.7.0)
- .gitignore for .files/, apple-touch-icon.png

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ivo Oskamp 2026-06-06 11:20:15 +02:00
parent 0d9f20690f
commit a8452f90df
7 changed files with 312 additions and 14 deletions

1
.gitignore vendored Normal file
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@ -0,0 +1 @@
.files/

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@ -6,12 +6,24 @@ set -euo pipefail
#
# Purpose:
# - Build & push Docker images for each service under ./containers/*
# - Branch model: `main` is permanent and tracked by the prod stack
# (image `:latest`). `dev` is a short-lived branch tracked by the dev
# stack (image `:dev`); it is recreated from `main` at the start of each
# cycle and deleted after each release. Tags `vX.Y.Z` cover rollback —
# no `release/<version>` snapshot branches.
# - Two modes:
# t (test) = only push :dev
# r (release) = push :<version>, :dev, :latest
# version is read from the top of changelog.md
#
# No git operations: committing and tagging is done manually.
# t (test) = build & push :dev. Switches to (or creates) the `dev`
# branch from `main` if not already on it, commits any
# pending changes, and pushes `dev` to origin so the dev
# stack picks up the matching compose/config alongside
# the :dev image.
# r (release) = MUST be run from `main`. Build & push :<version>,
# :dev, :latest. Fast-forwards `main` against
# `origin/main`, merges `dev` into `main` if it exists
# (local or remote), creates a `Release vX.Y.Z` commit,
# tags it, pushes `main` and the tag, and deletes the
# `dev` branch locally and on origin. Version is read
# from the top of changelog.md.
#
# Usage:
# ./build-and-push.sh [mode]
@ -25,14 +37,112 @@ set -euo pipefail
# ## vX.Y.Z — YYYY-MM-DD
# (the version is parsed from the first such line)
# - One Dockerfile per service under ./containers/<service>/Dockerfile
#
# ----------------------------------------------------------------------------
# Self-update notice (for humans AND for Claude):
#
# The canonical/master copy of this script lives at:
# /docker/develop/shared-integrations/tooling/docker-build-and-push/build-and-push.sh
#
# When this script is copied into a project repo, it may drift from master.
# On startup the script compares its own SCRIPT_VERSION to the master copy and
# warns if a newer version exists. It does NOT auto-overwrite (too risky during
# a release run).
#
# CLAUDE INSTRUCTION:
# If you (Claude) are about to invoke this script in a project repo, first
# check whether the master copy at the path above is newer (different
# SCRIPT_VERSION or differing file contents). If so, copy the master over
# the local copy BEFORE running, then proceed. Mention the update to the user.
# ============================================================================
SCRIPT_VERSION="1.7.0"
SCRIPT_MASTER_PATH="/docker/develop/shared-integrations/tooling/docker-build-and-push/build-and-push.sh"
DOCKER_REGISTRY="gitea.oskamp.info"
DOCKER_NAMESPACE="ivooskamp"
CHANGELOG_FILE="docs/changelog.md"
CONTAINERS_DIR="containers"
# --- Self-update check -------------------------------------------------------
# Compare this script to the canonical master copy. If it differs, offer to
# copy master over the local copy and re-exec with the same arguments so the
# build runs against the up-to-date script.
#
# Skip with: SKIP_SELF_UPDATE=1 ./build-and-push.sh ...
self_update_check() {
if [[ "${SKIP_SELF_UPDATE:-0}" == "1" ]]; then
return 0
fi
local self_path="${BASH_SOURCE[0]}"
# Resolve to absolute path so a comparison against itself is detected.
local self_abs
self_abs="$(cd "$(dirname "$self_path")" 2>/dev/null && pwd)/$(basename "$self_path")" || self_abs="$self_path"
if [[ "$self_abs" == "$SCRIPT_MASTER_PATH" ]]; then
return 0 # We ARE the master copy.
fi
if [[ ! -f "$SCRIPT_MASTER_PATH" ]]; then
return 0 # Master not reachable from this host; silently skip.
fi
local master_version reason=""
master_version="$(grep -m1 -E '^SCRIPT_VERSION=' "$SCRIPT_MASTER_PATH" | sed -E 's/.*"([^"]+)".*/\1/')"
if [[ -n "$master_version" && "$master_version" != "$SCRIPT_VERSION" ]]; then
reason="version"
elif ! cmp -s "$self_abs" "$SCRIPT_MASTER_PATH"; then
reason="contents"
else
return 0 # Identical to master.
fi
echo "[WARN] Local build-and-push.sh differs from master."
if [[ "$reason" == "version" ]]; then
echo " local : $SCRIPT_VERSION"
echo " master : $master_version ($SCRIPT_MASTER_PATH)"
else
echo " Same SCRIPT_VERSION ($SCRIPT_VERSION) but file contents differ."
echo " master : $SCRIPT_MASTER_PATH"
fi
# Prompt only when stdin is a TTY; in non-interactive runs, abort safely so
# an unattended release never silently runs against a stale script.
if [[ ! -t 0 ]]; then
echo "[ERROR] Non-interactive shell — refusing to auto-update."
echo " Re-run interactively, or set SKIP_SELF_UPDATE=1 to bypass,"
echo " or update manually: cp \"$SCRIPT_MASTER_PATH\" \"$self_abs\""
exit 1
fi
local reply
read -r -p "Update local script from master and re-run? [Y/n] " reply
reply="${reply:-Y}"
if [[ ! "$reply" =~ ^[Yy]$ ]]; then
echo "[INFO] Continuing with local version $SCRIPT_VERSION (not updated)."
echo ""
return 0
fi
if ! cp "$SCRIPT_MASTER_PATH" "$self_abs"; then
echo "[ERROR] Failed to copy master to $self_abs (read-only filesystem?)."
echo " Continuing with local version $SCRIPT_VERSION."
echo ""
return 0
fi
chmod +x "$self_abs" 2>/dev/null || true
echo "[INFO] Updated $self_abs from master. Re-executing..."
echo ""
# Re-exec with original arguments. SKIP_SELF_UPDATE=1 prevents an
# update loop if cp somehow didn't take.
export SKIP_SELF_UPDATE=1
exec "$self_abs" "$@"
}
self_update_check "$@"
# --- Input: prompt if missing ------------------------------------------------
MODE="${1:-}"
if [[ -z "${MODE}" ]]; then
@ -141,19 +251,86 @@ else
echo "[INFO] Repo: $(pwd) (not a git checkout)"
fi
# --- Determine version (release only) ----------------------------------------
# --- Release preflight (BEFORE any docker work) ------------------------------
# All git-side validation for a release happens here so a wrong-branch / dirty
# tree / stale main / conflicting dev / pre-existing tag aborts the run before
# anything is built or pushed to the registry. dev is merged into main now so
# the version we read from changelog.md reflects the merged state, not main's
# pre-merge state.
VERSION=""
DEV_MERGED=0
if [[ "$MODE" == "r" ]]; then
if [[ ! -d ".git" ]]; then
echo "[ERROR] Release mode requires a git checkout."
exit 1
fi
CURRENT_BRANCH="$(git symbolic-ref --short -q HEAD || echo)"
if [[ "$CURRENT_BRANCH" != "main" ]]; then
echo "[ERROR] Release build must run from 'main' branch. Current: ${CURRENT_BRANCH:-<detached>}."
echo " Switch with: git checkout main"
exit 1
fi
if ! git diff --quiet HEAD -- || ! git diff --cached --quiet; then
echo "[ERROR] Working tree has uncommitted changes. Commit or stash them on the appropriate branch before releasing."
git status --short
exit 1
fi
echo "[INFO] Fetching origin..."
git fetch origin main
if git ls-remote --exit-code --heads origin dev >/dev/null 2>&1; then
git fetch origin dev
fi
if ! git merge --ff-only origin/main 2>/dev/null; then
echo "[ERROR] Local main has diverged from origin/main. Resolve manually before releasing."
exit 1
fi
# Merge dev into main BEFORE reading the version, so changelog.md reflects
# the bumped state that dev brings in.
if git show-ref --verify --quiet refs/heads/dev; then
echo "[INFO] Merging local dev into main..."
if ! git merge --no-ff dev -m "Release (merge dev)"; then
echo "[ERROR] Merge of dev into main failed (conflict). Resolve manually and re-run."
exit 1
fi
DEV_MERGED=1
elif git ls-remote --exit-code --heads origin dev >/dev/null 2>&1; then
echo "[INFO] Fetching and merging origin/dev into main..."
git fetch origin dev:dev
if ! git merge --no-ff dev -m "Release (merge dev)"; then
echo "[ERROR] Merge of dev into main failed (conflict). Resolve manually and re-run."
exit 1
fi
DEV_MERGED=1
else
echo "[INFO] No dev branch found — releasing main as-is."
fi
VERSION="$(read_version_from_changelog)"
echo "[INFO] Release version (from $CHANGELOG_FILE): $VERSION"
echo "[INFO] Release version (from $CHANGELOG_FILE, post-merge): $VERSION"
validate_tag "$VERSION"
validate_tag "latest"
# Tag collision = abort. A re-release of an existing version with different
# content would silently move what consumers think v0.X.Y points to.
if git rev-parse -q --verify "refs/tags/${VERSION}" >/dev/null; then
echo "[ERROR] Tag ${VERSION} already exists locally. Bump $CHANGELOG_FILE to a new version before releasing."
exit 1
fi
if git ls-remote --exit-code --tags origin "refs/tags/${VERSION}" >/dev/null 2>&1; then
echo "[ERROR] Tag ${VERSION} already exists on origin. Bump $CHANGELOG_FILE to a new version before releasing."
exit 1
fi
# Ask for confirmation so you never accidentally re-push an old version or a wrong one.
read -r -p "Proceed building & pushing as ${VERSION}? [y/N] " CONFIRM
CONFIRM="${CONFIRM:-N}"
if [[ ! "$CONFIRM" =~ ^[Yy]$ ]]; then
echo "[INFO] Aborted by user."
echo "[INFO] Aborted by user. Note: dev has been merged into local main; reset with 'git reset --hard origin/main' if you want to undo."
exit 0
fi
else
@ -227,10 +404,79 @@ for img in "${BUILT_IMAGES[@]}"; do
done
echo "============================================================"
echo ""
echo "[REMINDER] No git operations were performed. If this was a release,"
echo " commit and tag manually, e.g.:"
# --- Git: release commit + tag + push (release mode only) -------------------
# Preflight (branch, clean tree, ff origin/main, dev merge, tag collision,
# version parse) already ran BEFORE the build. dev is already merged into
# local main. We only need to land the Release commit, tag, and push.
if [[ "$MODE" == "r" ]]; then
echo " git add -A && git commit -m \"Release ${VERSION}\""
echo " git tag -a ${VERSION} -m \"Release ${VERSION}\""
echo " git push && git push --tags"
echo "[INFO] Finalising release: version=${VERSION}"
# Produce a clean Release commit at the tip. Preflight guarantees the working
# tree was clean at start; any post-build artefacts would be unexpected, so
# commit with --allow-empty to keep the release marker isolated.
if git diff --quiet HEAD -- && git diff --cached --quiet; then
git commit --allow-empty -m "Release ${VERSION}"
else
echo "[WARN] Working tree changed during the build — staging and including in release commit."
git add -A
git commit -m "Release ${VERSION}"
fi
git tag -a "${VERSION}" -m "Release ${VERSION}"
# Push main first (triggers prod webhook), then the tag.
git push origin main
git push origin "refs/tags/${VERSION}"
echo "[INFO] Pushed main and tag ${VERSION} to origin."
# Clean up dev branch — local and remote.
if [[ "$DEV_MERGED" == "1" ]]; then
if git show-ref --verify --quiet refs/heads/dev; then
git branch -D dev
echo "[INFO] Deleted local dev branch."
fi
if git ls-remote --exit-code --heads origin dev >/dev/null 2>&1; then
git push origin --delete dev
echo "[INFO] Deleted remote dev branch."
fi
fi
fi
# --- Git: dev branch commit + push (test mode only) -------------------------
if [[ "$MODE" == "t" ]]; then
if [[ ! -d ".git" ]]; then
echo "[WARN] Not a git checkout — skipping dev branch commit/push."
exit 0
fi
CURRENT_BRANCH="$(git symbolic-ref --short -q HEAD || echo)"
# Ensure we are on the dev branch. Create it if needed.
if [[ "$CURRENT_BRANCH" != "dev" ]]; then
if git show-ref --verify --quiet refs/heads/dev; then
echo "[INFO] Switching to existing local dev branch."
git checkout dev
elif git ls-remote --exit-code --heads origin dev >/dev/null 2>&1; then
echo "[INFO] Checking out remote dev branch."
git fetch origin dev
git checkout -b dev origin/dev
else
echo "[INFO] Creating new dev branch from main."
git fetch origin main
git checkout -b dev origin/main
fi
fi
# Stage and commit if there are changes.
git add -A
if git diff --cached --quiet; then
echo "[INFO] Working tree clean — pushing current HEAD to dev."
else
git commit -m "Dev build $(date '+%Y-%m-%d %H:%M')"
fi
# Non-force push. Diverged origin/dev fails hard — resolve manually.
git push -u origin dev
echo "[INFO] Pushed dev to origin."
fi

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@ -127,6 +127,30 @@ if ("mediaSession" in navigator) {
navigator.mediaSession.setActionHandler("nexttrack", () => setTrack(currentIndex + 1, true));
}
// ── AirPlay / Remote Playback ─────────────────────────────────────────────────
const airplayBtn = document.querySelector("#airplay");
function initAirplay() {
if (!airplayBtn) return;
if (window.WebKitPlaybackTargetAvailabilityEvent) {
// Safari (iOS/macOS): native AirPlay picker
player.addEventListener("webkitplaybacktargetavailabilitychanged", (e) => {
airplayBtn.hidden = e.availability !== "available";
});
player.addEventListener("webkitcurrentplaybacktargetiswirelesschanged", () => {
airplayBtn.classList.toggle("airplay-active", player.webkitCurrentPlaybackTargetIsWireless);
});
airplayBtn.addEventListener("click", () => player.webkitShowPlaybackTargetPicker());
} else if (player.remote && player.remote.watchAvailability) {
// Remote Playback API (Chrome/Edge)
player.remote.watchAvailability(available => { airplayBtn.hidden = !available; }).catch(() => {});
player.remote.addEventListener("connect", () => airplayBtn.classList.add("airplay-active"));
player.remote.addEventListener("disconnect", () => airplayBtn.classList.remove("airplay-active"));
airplayBtn.addEventListener("click", () => player.remote.prompt().catch(() => {}));
}
}
initAirplay();
// ── Download list (main page) ─────────────────────────────────────────────────
async function loadDownloadList() {
const tracks = await fetchDownloads();

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@ -7,6 +7,7 @@
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<title>Sleep Meditation</title>
<link rel="manifest" href="/manifest.webmanifest">
<link rel="apple-touch-icon" href="/apple-touch-icon.png">
<link rel="stylesheet" href="/styles.css">
</head>
<body>
@ -25,7 +26,7 @@
<label for="playlist-select">Playlist</label>
<select id="playlist-select" aria-label="Choose a track"></select>
<audio id="player" controls preload="metadata" playsinline>
<audio id="player" controls preload="metadata" playsinline x-webkit-airplay="allow">
Your browser does not support the audio element.
</audio>
@ -34,6 +35,13 @@
<button id="play" type="button">Play/Pause</button>
<button id="next" type="button">Next</button>
<button id="restart" type="button">Back to start</button>
<button id="airplay" type="button" hidden>
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"
stroke-linecap="round" stroke-linejoin="round" aria-hidden="true">
<path d="M5 17H4a2 2 0 0 1-2-2V5a2 2 0 0 1 2-2h16a2 2 0 0 1 2 2v10a2 2 0 0 1-2 2h-1"/>
<polygon points="12 15 17 21 7 21 12 15"/>
</svg>AirPlay
</button>
</div>
<p class="hint">

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@ -162,6 +162,18 @@ button:disabled {
padding: 8px 14px;
}
#airplay svg {
width: 1.1em;
height: 1.1em;
vertical-align: -0.15em;
margin-right: 6px;
}
#airplay.airplay-active {
color: #fff;
background: linear-gradient(180deg, #4ea8de, #2a6f97);
}
.hint {
margin: 0;
color: var(--muted);

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@ -1,5 +1,12 @@
# Changelog (develop)
## 2026-06-06 — AirPlay button
### Added
- AirPlay button in the player button row (`index.html`, `app.js`, `styles.css`). Hidden by default; shown only when wireless playback targets are available. Safari/iOS uses the WebKit AirPlay API (`webkitplaybacktargetavailabilitychanged` + `webkitShowPlaybackTargetPicker()`); other browsers fall back to the Remote Playback API (`remote.watchAvailability()` + `remote.prompt()`). Button highlights blue while AirPlay output is active (`webkitcurrentplaybacktargetiswirelesschanged` / `connect`/`disconnect` events).
- `x-webkit-airplay="allow"` attribute on the `<audio>` element to explicitly permit AirPlay streaming.
## 2026-05-10 — Released as v0.1.6
## 2026-05-10